Watcher

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Waxwell Portrait.png
I suppose we have to play by their rules here.

–Maxwell, when examining a Watcher at average Forest's Reputation.

Watchers are neutral mobs that spawn in all corners of the Cherry Forest from Watcher's nest. They are humanoids trees with a cherry head, a necklace with a bell, a lantern and various scars. The lantern emits a large light radius around the Watcher and can be used to avoid Charlie during the night if they have a good estimate of the player.

They health regenerate passively for 5HP per seconds, or 15HP while they are sleeping.

Brain.png Behavior

The Watchers activity depends of the wind in the Cherry Forest, they will scout near their nest but return to it to sleep when there is no more wind which may happen periodically or during winter.

Their behaviors and reactions toward each player change depending on their Forest Reputation, they can be neutral, hostile but could also lend a hand in combat while on their good side.

Watchers are tied to their nests and won't go too far away unless they found a player to observe due to their low reputation or engage in combat.

If a Watcher is killed, it drops a Cherry, from 0 to 4 Living Log with 50% each. It takes 10 days for it to respawn from their nest.

Spear.png Combat

Winona Portrait.png
Yeesh, guess they didn't like me doing that or something.

–Winona, when examining a Watcher at low Forest's Reputation.

In combat, they will be casting spells from their Watcher Lantern or stomp the floor if attackers are too close. The lantern has two different spells which usually alternate from the first to the second and can be recognized by the spell vine color and size:


  • "Restrictive Zone" will create a large dark-pink vine, it takes effect when the vine is done growing then lasts 20 seconds. Enemies (players included if hostile) that exit the area take 100 damage and removes about 6.6 seconds of the vine duration.
    • Targets that exit the zone cannot be attacked again so they may go in and out free of danger.
    • It is possible to outrun the vine growth to not be affected by it or exit it while the vine disappears, but exiting it by any way while the effect goes on (even teleporting) will cause the damage.
  • "Cherrybomb Invocation" will create a small pale-pink vine that spawn a Cherrybomb after a few seconds that follows a single hostile target at high speed, and detonates in 3 seconds dealing 100 damages in a small radius.
    • Fast movement and running away early can help to avoid the explosion, Cherrybombs can also be frozen relatively quickly so they explode far from the player.
    • They have 100HP and so can be potentially killed fast to stop the explosion.
    • Cherrybombs does not damage cherry-like creatures or structures (walls, etc...)


The little outgrowths on the spell's vines can be burned to remove a lot of the spell duration to go out of the zone quickly or prevent the spawn of Cherrybombs.

Below is the number of hits it takes with each weapon to kill a Watcher when playing with characters with a default damage modifier. The Weather Pain and Mimic Darts are not included due to the random nature of their projectile.

Number of Hits
Item Watcher.png
Gunpowder.png 8 0 0
Bee Mine.png ≥10 ≥0 ≥0
Blow Dart.png 15 0 0
Electric Dart.png 17 (10 Wettargetdamage.png) 0 (0 Wettargetdamage.png) 0 (0 Wettargetdamage.png)
Dark Sword.png
Glass Cutter.png
23 0 0
Royal Dart.png Tooth Trap.png 25 0 0
Thulecite Club.png 26 0 0
Ham Bat.png 26 - 51 0 - 0 0 - 0
Tentacle Spike.png Geo Scepter.png
Cursed Rounds.png Marbles.png
30 0 0
Slurtle Slime.png 30 0 0
Morning Star.png 35 (21 Wettargetdamage.png) 0 (0 Wettargetdamage.png) 0 (0 Wettargetdamage.png)
Bat Bat.png
Battle Spear.png
36 0 0
Woodrang.png Bramble Trap.png 38 0 0
Spear.png
Moon Glass Axe.png Gold Rounds.png
45 0 0
PickSlashAxe.png 50 0 0
Boomerang.png Axe.png Pickaxe.png Brush.png

Tail o' Three Cats.png Malbatross Bill.png Bull Kelp Stalk.png

56 0 0
Cherryling Inv.png 75 0 0
Saddlehorn.png Hammer.png Pitchfork.png Shovel.png Walking Cane.png Cherraduceus.png Willow's Lighter.png

Torch.png Whirly Fan.png Driftwood Oar.png Oar.png Slow-Down Rounds.png Pebbles.png

89 0 0
Lucy the Axe.png Wooden Axe.png 111 0 0
Bug Net.png Fishing Rod.png
353 0 0

It takes 4 blasts to freeze a Watcher with an Ice Staff and 2 Sleep Darts to put Watcher to sleep.


Lantern Big.png Reputation

Cherryling wave.png See also: Forest's Reputation

Wendy Portrait.png
I unfortunately got on their good side.

–Wendy, when examining a Watcher at high Forest's Reputation.

Watchers reserves many treatments to players depending of their reputation tier.

If the player's Reputation is at 100, the next Watcher encountered will offer them the Broken Heart Bloomprint if the Dayliling Bud follow the player without knowing the recipe. This can be repeated every day if it has been lost and the previous conditions are still met.

Filler.pngTrivia

  • At the start of each day, there is a chance that a single Watcher (while no other has one already) will be annoyed by Birds that will build a nest on their head. Players can clean up the Watcher with the Clean Sweeper to get the Nest Hat, it will also drop if it get killed.
  • During the Beetlegale event, one of the Watcher will transform into the event's shop owner NPC that offers the different tools and trials of the event for Cherry Gems and Beetlegale Coins.
  • Watcher give insulation like trees while under them, they will not let the player stay down there unless they have enough Forest's Reputation.
  • The examination line of Watchers can help to figure out their intention with a player's current reputation.
  • As Watchers are tall, they can walk over certain obstacles. This also cause them to be immune to traps as they can't trigger them.
  • The sound of their bells is what keep the Watchers awake.